Reinforcement learning

Results: 1147



#Item
481Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
482Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
483Neural networks / Applied mathematics / Computational neuroscience / Cybernetics / Computational statistics / Q-learning / Recurrent neural network / Genetic algorithm / Artificial neural network / Machine learning / Artificial intelligence / Science

Machine Learning Agents for Playing Super Mario Bros Keywords: Super Mario Bros, Artificial Neural Networks, Backpropogation, Reinforcement Learning, Genetic Algorithms, Q-Learning, Q(lambda), Game Playing, Machine Learn

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
484Neuroscience Research Australia / Psychosis / Neuropsychiatry / Dopamine / Medicine / Psychiatry / Health

Brain Sciences UNSW and Neuroscience Research Australia present Dr Graham K Murray Talk : “Dopamine, reinforcement learning and psychosis” Friday, 13 January 2012: Seminar room NeuRA 12:00 – 1:00pm

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Source URL: www.brainsciences.unsw.edu.au

Language: English - Date: 2012-07-31 21:50:35
485Neural networks / Applied mathematics / Computational neuroscience / Cybernetics / Computational statistics / Q-learning / Recurrent neural network / Genetic algorithm / Artificial neural network / Machine learning / Artificial intelligence / Science

Machine Learning Agents for Playing Super Mario Bros Keywords: Super Mario Bros, Artificial Neural Networks, Backpropogation, Reinforcement Learning, Genetic Algorithms, Q-Learning, Q(lambda), Game Playing, Machine Learn

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
486Philosophy of psychology / Experimental psychology / Classical conditioning / Philosophy of mind / Reinforcement / Electroencephalography / Evoked potentials / Behavioral momentum / Errorless learning / Behaviorism / Behavior / Learning

JOURNAL OF THE EXPERIMENTAL ANALYSIS 1973, 19,

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Source URL: www.ncbi.nlm.nih.gov

Language: English
487Psychology / Reinforcement / Classical conditioning / Operant conditioning / Stimulus control / Punishment / Learning / Errorless learning / Behavioral momentum / Behaviorism / Behavior / Philosophy of psychology

1975, 24, JOURNAL OF THE EXPERIMENTAL ANALYSIS OF BEHAVIOR NUMBER

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Source URL: www.ncbi.nlm.nih.gov

Language: English
488Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games

DuCuiGuo-ApplyingMachineLearningInGameAIDesign

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
489Reinforcement learning / Q-learning / SARSA / Soar / Intelligent agent / Temporal difference learning / Action selection / Machine learning / Markov decision process / Artificial intelligence / Statistics / Science

Center for Cognitive Architecture University of Michigan 2260 Hayward St Ann Arbor, MichiganTECHNICAL REPORT

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
490Multi-agent systems / SARSA / Reinforcement learning / Cybernetics / Intelligent agent / Markov decision process / Agent-based model / Machine learning / Agent / Statistics / Artificial intelligence / Science

2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology Reinforcement Learning in RoboCup KeepAway with Partial Observability Sam Devlin, Marek Grze´s, and Daniel Kudenko D

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Source URL: www.cs.york.ac.uk

Language: English - Date: 2012-05-08 10:32:01
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